Working closely with the development team and the Lead UX Designer, I helped design the UX for parts of this experience.
Given the nature of AR, live tracking and designing games for children, there were many constrains that we had to take into account, basically how to make sure our main user understood how to play and interact.
The main tasks included defining the user flows, as well as designing the wireframes for the evergreen section of the experience. Handing over to 2D and 3D artists and integrating their assets into the Unity build was also part of the role.