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Virtual Realms - Death Stranding

Project Type

Physical Installation

CLIENT

The Barbican | KOJIMA Productions

YEAR

2019

Virtual Realms - Death Stranding

Project Type

Physical Installation

CLIENT

The Barbican | KOJIMA Productions

YEAR

2019

Virtual Realms - Death Stranding

Project Type

Physical Installation

CLIENT

The Barbican | KOJIMA Productions

YEAR

2019

ABOUT THE PROJECT

As part of The Mill Experience team, I was part of the initial explorations of the Virtual Realms installations in collaboration with KOJIMA Productions with the goal of reimagining one of their game titles - Death Stranding as an experiential and interactive art piece.

ABOUT THE ROLE

Working as a UX Designer in the early stages of the project to validate the user experience in tandem with the Creative Director. In later stages, serving as a tester to overview the performance.

ROLE

UX Designer

CREDITS

The Mill

Name

The team were given early insights into the storyline and some sneak peeks at gameplay which offered our Creative Director Noel Drew endless layers of story to absorb and reinterpret into a spatial experience. Immersing ourselves into the Death Stranding universe gave a sense of tone for the piece. An idea of the floor space allowance enabled us to consider the user experience possibilities, which was iterated on over the early months of the project.

A unique super-wide interactive touch surface that is accurate in the way it tracks interactions thanks to the synchronised use of 8 Kinects that are constantly providing an understanding of the whole space and the people within in it.

The wall is the only channel between two opposing worlds – one alive with biological cells and the other flowing with galactic energy particles. As visitors approach the wall, the cells and cosmic particles respond to their presence, dividing and clustering with one’s movement. The mesmerising patterns that form will offer hints of communication between different spaces and time.

Amongst one’s interactions and imprints, traces of other silhouettes will emerge and snapshots of past interactions will be replayed. These signs of life within or beyond the wall hint at the structure as a channel of communication between different spaces and time.

(Credits: The Mill)


Name

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@2023 NURIA QUERO

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HELLO@NURIAQUERO.COM